France Nippons Team
Nippons

Team Roster

Qty Ally Type Cost M St Ag Ar Skills Comp
16 4 Ashigaru 50 000 6 3 3 8 None G
2 0 Thower 70 000 6 3 3 8 Sure Hands, Pass G+P
2 0 Samurai 80 000 6 3 3 9 Block G+F
2 0 Ninja 110 000 8 3 4 7 Dodge, Catch G+A

Rerolls cost : 60 000 Gp
Apothecary : Yes
Sorcerer : No
Allied : Bretonnians, Gnomes, Halflings, Humans, Tuaregs.

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Special Rules

Samurais can't make any cheating, neither aggression, nor to support an aggression. One will samurai which would be devoted to such exactions, would become immediately an Ashigaru.

Senseï (50.000 Po):

Once by part, a player inspired by Senseï can act as if it had competences Châtaigne, Bond and Hypnotic Glance. The coach can indicate which player is inspired by Senseï at any time of the play. The player remains inspired until the end of the turn.

Priest Shinto (200.000 Po):

In addition to the 3 basic fates of very good magician who respects himself, a Shinto priest can call " the Spirit of Kami " on Samurai. This one will gain +1 in the 4 characteristics (movement, force, agility, armour) and will be subject to the influence of the Spirit until the end of the turn. Launch 1D6 to know that it will be the nature of the Spirit which will have taken possession of your Samurai.

1-2 Malicious Kami Player can pill on with dirty player skill (they don't become Ashigaru)
3-4 Nice Kami Sprint + Sure Feet
5-6 Kami Berserk Frenzy + mighty Blow


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© juillet 1998 - Jeux & Stratégies
Last Update : 30 juillet 1998