Team Roster
Qty | Ally | Type | Cost | M | St | Ag | Ar | Skills | Comp |
---|---|---|---|---|---|---|---|---|---|
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12 | 3 | Gnome | 40 000 | 6 | 3 | 3 | 7 | Stunty | G |
4 | 1 | Catcher | 50 000 | 7 | 2 | 3 | 6 | Stunty, Dodge, Sure Hands | G+A |
4 | 1 | Blitzer | 70 000 | 6 | 3 | 3 | 7 | Stunty, Block | G+F |
2 | 0 | Meca Gnomic Knight | 110 000 | 4 | 5 | 1 | 10 | Stand firm, Mighty Blow, "Under Pressure" | F |
Rerolls cost : 50 000 Gp
Apothecary : Yes
Sorcerer : No
Allied : Bretonnians, Dwarfs,
Elementalists, Halflings,
High Elves, Humans.
Special Rules
1) Gnomes are very fragile and thus receive +1 with the wound.
2) " PPPTPI!" : "PoPoPo The Pressure Inside"
At the beginning of each turn, throw 1D6 for each Meca Module Gnomic. On a result of 1, the Module is in overheating and can nothing make!
3) Meca Module Gnomic can not take the ball.
4) Meca Module Gnomic is regarded as a secret weapon and is penalized by the referee on a 8+
The Schemer (150.000 Po), A each beginning of match, throw 1D6:
1 | No luck, the schemer anything obtained you from good. |
2-5 | Pick 1 Low additional Blow |
6 | Pick 2 Blow Low additional |
But what it is " Meca Module Gnomic "?...
Meca Module Gnomic is a splendid invention of the gnomists. It is about a kind of exo skeleton out of metal of form humanoïde mû by an engine with vapor (from where problems of pressure!) and in which takes to seat a gnomist over-trained with the techniques of pilotings and combat gnomic. Méca Modulates Gnomique " being inhabited " by a gnomist, it can undergo wounds and even die!