Team Roster
Qty | Ally | Type | Cost | M | St | Ag | Ar | Skills | Comp |
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12 | 3 | Apprentice | 50 000 | 6 | 3 | 3 | 8 | None | G |
4 | 1 | Fire Acolyte | 80 000 | 6 | 3 | 3 | 8 | Frenzy, Jump up | A+F |
4 | 1 | Ground Acolyte | 80 000 | 5 | 3 | 3 | 9 | Thick Skull, Stand firm | G+F |
4 | 1 | Water Acolyte | 80 000 | 6 | 3 | 3 | 8 | Dodge, Side step | G+A |
4 | 1 | Air Acolyte | 80 000 | 7 | 3 | 3 | 7 | Pass, Pass Block | G+P |
Rerolls cost : 60 000 Gp
Apothecary : Yes
Sorcerer : No
Allied : Gnomes, High
Elves, Humans, Ogres.
Special Rules
Specialist:
Speciality | Speciality | |||||||||||||
4 | Air | |||||||||||||
2 | + | 2 | Water | + | ||||||||||
0 | Ground | |||||||||||||
A number of assistants |
Each team of elemental is directed by a specialist who is also the coach of the team. This specialist must choose one of the 4 elements like speciality. For example, a specialist in water will be able to have in his team: 4 assistants of water, 2 assistants of the air, 2 assistants of the ground and any assistant of fire (see diagram).
Moreover, the assistants of the specialist gains the competence regeneration (which will be carried out on 3+). Therefore in our example, the assistants of the air would gain competence regeneration.
For 30.000 Po, a beginner can become an assistant, it magnifying glass 1 match and recovers competences and the characteristics of the assistant. He keeps his competences and his statistics already acquired but loses his increases in characteristics.