Vampires Team

Team Roster
Qty |
Ally |
Type |
Cost |
M |
St |
Ag |
Ar |
Skills |
Comp |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
12 |
3 |
Human posseded |
50 000 |
6 |
3 |
3 |
8 |
None |
G |
12 |
3 |
Vampire |
110 000 |
6 |
4 |
4 |
8 |
Hypnotic gaze, Regenerate, Thirsty |
G+A |
1 |
0 |
Vampire lord |
180 000 |
6 |
5 |
4 |
9 |
Block, Dodge, Hypnotic gaze, Regenerate |
- |
Rerolls cost : 50 000 Gp
Apothecary : Yes
Sorcerer : Yes
Allied : Chaos, Garoos,
Humans, Snotlings.
StarPlayers
Count Luthor von Drakenburg.
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Special Rules
- The coach of a team of vampire is the lord vampire. With her
creation a team of this type must thus obligatorily contain one of
them.
- If the lord vampire is killed, the team must dissolve unless
there does not remain a vampire in the team. In which case, this one
becomes the lord and automatically loses skill thirsty. If
there remain several vampires, it is that which has the most
experience which becomes the lord.
- The lord vampire can be bought only with the creation of the
team. He cannot be replaced.
- The lord initial vampire does not gain points of experiment.
- The vampires put 2 times more time to gain their skills
(see big guys rules)
- Thirsty : Before each blow of sending, throw
1D6. If the result is 1, the player left to drink a blow in the
platforms.
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© juillet 1998 - Jeux & Stratégies
Last Update : 30 juillet 1998