France Garoos Team
Garoos

Team Roster

Qty Ally Type Cost M St Ag Ar Skills Comp
12 3 Wolf Garoo 70 000 6(7) 3(4) 3(3) 7(8) Garoo G
4 1 Monkey Garoo 70 000 6(8) 3(2) 3(4) 7(6) Garoo, Sprint, Sure Hands G+A
4 1 Bear Garoo 90 000 6(4) 3(5) 2(2) 8(9) Garoo, Mighty blow G+F

Rerolls cost : 60 000 Gp
Apothecary : Yes
Sorcerer : Yes
Allied : Fimir, Goblins, Golems, Minotaures, Skavens, Vampires.

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Special Rules

Aspect :
To each beginning of turn, launch 1D6 for each Garou player and defer you to the table below

1-5 The player remains unchanged
6 The player changes, his characteristics become those indicated between brackets

When the match proceeds of night, add +1 to the jets of transformation.

A player who is put at ground or which is attacked can change under the effect of anger. Launch 1D6, on 4+, the player changes.

All the players begin the match in human form.

After each TD or at the half-time, all the players find their human aspect.

A player who holds the ball and which changes is obliged to release it (no turnover).



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© juillet 1998 - Jeux & Stratégies
Last Update : 30 juillet 1998