Team Roster
Qty | Ally | Type | Cost | M | St | Ag | Ar | Skills | Comp |
---|---|---|---|---|---|---|---|---|---|
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12 | 3 | Devils | 30 000 | 5 | 3 | 2 | 8 | None | G+F |
4 | 1 | Minor Demon | 60 000 | 6 | 3 | 4 | 7 | Dodge, Leap, "Not from this world" | G+A |
4 | 1 | Tentaculos | 100 000 | 5 | 4 | 2 | 9 | Prehensive Tail | G+F |
1 | 0 | Master Demon | 140 000 | 6 | 5 | 3 | 9 | Block, Horns, Repulsion, Not from this world | G+F |
Rerolls cost : 70 000 Gp
Apothecary : No
Sorcerer : No
Allied : Chaos Bastard, Ethereal,
Garoos, Tuaregs.
Special Rules
Fimir have a very weak vision. To represent this, any successful master key must be started again once.
" Not from this world ":
After each touchdown or at the end of the half-time, launch 1D6. On a result of 1, the player is recalled in the limbs and magnifying glass the remainder of the match.
Dirach (150.000 Po):
Dirach can launch either one of the normal fates, or a temporary Fimir fog which lasts until a touchdown or registered or until the half-time.
Queen Meargh Hag (300.000 Po):
A Queen Meargh Hag can launch either one of the normal fates, or permanent toxic a Fimir fog. This one will disappear only on one 3+ (Lancez 1D6 after each TD or at the half-time) or on a change from weather.
The Fimir Fog prevents any player who is not Fimir to play correctly. In fact, one " to non-fimir " which succeeds a master key in the fog will have to start again once its jet. Fimir as for them do not undergo any more the disadvantage related to their weak vision.
The toxic Fimir Fog has the same effects as normal the Fimir fog except that at the end of each touchdown or to the half-time, throw 1D6 for each player " to non-fimir " present on the ground. On one 1, the player is poisoned and donot can play any more until next the touchdown or until the half-time.